###Which class should I play? [[Let's find out!->How do I react to danger?]]How do I react to danger? [[Charging in->Strong or nimble]] [[At a safe distance->Magic or skill]] [[Start over->Beginning]]How do I feel about the gods? [[Love 'em!->Faith]] [[Meh.->Rage]] [[Start over->Beginning]]How do I feel about martial arts? [[Love 'em!->Monk]] [[Meh.->Risk life]] [[Start over->Beginning]]Am I more strong or nimble? [[Strong->Gods]] [[Nimble->Martial arts]] [[Start over->Beginning]]What do I rely on most? [[Magic->Magic wants]] [[Skill->Quiet]] [[Start over->Beginning]]I live my faith by... [[Channeling the nature and power of my god->Cleric]] [[Delivering righteous justice->Paladin]] [[Start over->Beginning]]Am I prone to fly into a rage? [[Only a normal amount->Turn into animal]] [[Roaaahhhrr!->Barbarian]] [[Start over->Beginning]]### I should play a ''Cleric'': Cast spells granted by my deity. Primarily known for healing and empowering allies, but I'm very capable in my own right. ''Saving throws'': Wisdom, Charisma ''Skills (pick 2)'': History, Insight, Medicine, Persuasion, Religion ''Hit Die'': 1d8 (text-style:"underline")[''Starting Equipment''] * mace^^(1d6)^^ * light crossbow^^(1d8)^^ * scale mail^^(AC 14+DEX*)^^ * shield^^(AC +2)^^ * holy symbol * priest's pack or explorer's pack * 50 gold pieces [[Start over->Beginning]]###I should play a ''Paladin'': Knight in shining armor; champion of a cause. I draw strength from my oath to empower my attacks. ''Saving throws'': Wisdom, Charisma ''Skills (pick 2)'': Athletics, Insight, Intimidation, Medicine, Persuasion, Religion ''Hit Die'': 1d10 (text-style:"underline")[''Starting Equipment''] * longsword^^(1d8/1d10)^^ * light crossbow^^(1d8)^^ * 2 handaxes^^(1d6)^^ * chain mail^^(AC 16)^^ * holy symbol * priest's pack or explorer's pack * 50 gold pieces [[Start over->Beginning]]Would I like to turn into an animal? [[Yeah!->Druid]] [[I have allergies.->Fighter]] [[Start over->Beginning]]###I should play a ''Barbarian'': Big and tough. Hit things really hard and take a lot of damage so my friends don't have to. ''Saving throws'': Strength, Constitution ''Skills (pick 2)'': Animal Handling, Athletics, Intimidation, Nature, Perception, Survival ''Hit Die'': 1d12 (text-style:"underline")[''Starting Equipment''] * greataxe^^(1d12)^^ * 2 handaxes^^(1d6)^^ * 4 javelins^^(1d6)^^ * explorer's pack * 50 gold pieces [[Start over->Beginning]]###I should play a ''Druid'': Basically a magical hippie. I can turn into animals and channel nature into my spellcasting. ''Saving throws'': Intelligence, Wisdom ''Skills (pick 2)'': Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, Survival ''Hit Die'': 1d8 (text-style:"underline")[''Starting Equipment''] * scimitar^^(1d6)^^ * leather armor^^(AC 11+DEX)^^ * wooden shield^^(AC +2)^^ * druidic focus * explorer's pack * 50 gold pieces [[Start over->Beginning]]###I should play a ''Fighter'': Exactly what it says on the tin. I'm really, really good at fighting. ''Saving throws'': Strength, Constitution ''Skills (pick 2)'': Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, Survival ''Hit Die'': 1d10 (text-style:"underline")[''Starting Equipment''] * longsword^^(1d8/1d10)^^ * light crossbow^^(1d8)^^ * 2 handaxes^^(1d6)^^ * leather armor^^(AC 11+DEX)^^ or chain mail^^(AC 16)^^ * shield^^(AC +2)^^ * explorer's pack * 50 gold pieces [[Start over->Beginning]]###I should play a ''Monk'': Think Shaolin monk, not Friar Tuck. I'm a martial artist who can infuse my attacks with ki. ''Saving throws'': Strength, Dexterity ''Skills (pick 2)'': Acrobatics, Athletics, History, Insight, Religion, Stealth ''Hit Die'': 1d8 (text-style:"underline")[''Starting Equipment''] * quarterstaff^^(1d6/1d8)^^ * darts^^(1d4)^^ * explorer's pack * 50 gold pieces [[Start over->Beginning]]Would I risk my life for a good story? [[You know it!->Bard]] [[Doubtful->Deadly because]] [[Start over->Beginning]]###I should play a ''Bard'': Use songs and stories as magic. Buff and debuff. Grant my friends Bardic Inspiration to improve their rolls. ''Saving throws'': Dexterity, Charisma ''Skills'': pick any 3 ''Hit Die'': 1d8 (text-style:"underline")[''Starting Equipment''] * rapier^^(1d8)^^ or longsword^^(1d8/1d10)^^ * dagger^^(1d4)^^ * lute or other instrument * diplomat's pack or explorer's pack * leather armor^^(AC 11+DEX)^^ * 50 gold pieces [[Start over->Beginning]]I am deadly because... [[I'm experienced in combat arts->Fighter]] [[I'm a master hunter->Ranger]] [[I'm a born schemer->Schemes]] [[Start over->Beginning]]###I should play a ''Ranger'': Outdoorsy type who excels at wilderness survival and tracking. I also have a limited spellcasting ability. ''Saving throws'': Strength, Dexterity ''Skills (pick 3)'': Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, Survival ''Hit Die'': 1d10 (text-style:"underline")[''Starting Equipment''] * 2 shortswords^^(1d6)^^ * longbow^^(1d8)^^ * leather armor^^(AC 11+DEX)^^ * explorer's pack * 50 gold pieces [[Start over->Beginning]]My schemes usually involve... [[Cloak and dagger tactics->Rogue]] [[Allying myself with otherworldly beings->Warlock]] [[Start over->Beginning]]###I should play a ''Rogue'': Sneaky lil’ guy with infamously sticky fingers. I can stealth around enemies and catch them by surprise. ''Saving throws'': Dexterity, Intelligence ''Skills (pick 4)'': Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, Stealth ''Hit Die'': 1d8 (text-style:"underline")[''Starting Equipment''] * rapier^^(1d8)^^ * shortbow^^(1d6)^^ * 2 daggers^^(1d4)^^ * leather armor^^(AC 11+DEX)^^ * thieves' tools * burglar's pack or explorer's pack * 50 gold pieces [[Start over->Beginning]]###I should play a ''Warlock'': I draw my magic from a pact with a powerful being. I have fewer—but stronger—spell slots than other casters. ''Saving throws'': Wisdom, Charisma ''Skills (pick 2)'': Arcana, Deception, History, Intimidation, Investigation, Nature, Religion ''Hit Die'': 1d8 (text-style:"underline")[''Starting Equipment''] * light crossbow^^(1d8)^^ * 2 daggers^^(1d4)^^ * leather armor^^(AC 11+DEX)^^ * component pouch or arcane focus * scholar's pack * 50 gold pieces [[Start over->Beginning]]How good am I at keeping quiet? [[Totally silent->Good with animals]] [[Dunno, I've never tried!->Bard]] [[Start over->Beginning]]I want... [[Magical stamina->Warlock]] [[One or two supernatural nukes->Sorcerer]] [[Flexibility->Academic]] [[Start over->Beginning]]How good am I with animals? [[I can tame any beast->Ranger]] [[Not so great->Trained to kill]] [[Start over->Beginning]]I'm trained to kill using... [[Anything that skewers, slices, or smashes->Fighter]] [[My brain. And maybe poison.->Rogue]] [[Start over->Beginning]]###I should play a ''Sorcerer'': Spellcaster with innate magical ability, not a book-learner. I can alter my spells with metamagic to improve their effects. ''Saving throws'': Constitution, Charisma ''Skills (pick 2)'': Arcana, Deception, Insight, Intimidation, Persuasion, Religion ''Hit Die'': 1d6 (text-style:"underline")[''Starting Equipment''] * light crossbow^^(1d8)^^ * 2 daggers^^(1d4)^^ * component pouch or arcane focus * explorer's pack * 50 gold pieces [[Start over->Beginning]]Am I the academic type? [[Total bookworm->Wizard]] [[Not really->Religious]] [[Start over->Beginning]]###I should play a ''Wizard'': Magical book nerd. I learned to use magic through academic study, and can fill my spellbook with extra spells I discover on my adventure. ''Saving throws'': Intelligence, Wisdom ''Skills (pick 2)'': Arcana, History, Insight, Investigation, Medicine, Religion ''Hit Die'': 1d6 (text-style:"underline")[''Starting Equipment''] * quarterstaff^^(1d8)^^ * dagger^^(1d4)^^ * component pouch or arcane focus * scholar's pack * spellbook * 50 gold pieces [[Start over->Beginning]]Am I religious? [[No, my power comes from within->Sorcerer]] [[No, my power comes from my music->Bard]] [[Define "religious"->Where power]] [[Start over->Beginning]]Where does my power come from? [[An otherworldly pact->Warlock]] [[My connection with nature->Druid]] [[The gods->Cleric]] [[Start over->Beginning]]